![]() You are resistant to necrotic and poison damage, and you have advantage on saving throws against poison. You do not dream in this state and retain a limited awareness of your surroundings, giving you disadvantage on Wisdom ( Perception) checks. Instead of sleeping, you enter an inactive state for 4 hours each day. You don't have to eat, drink, or breathe. Your creature type is considered to be both humanoid and undead. You can't use this feature again until you finish a long rest. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead, unless the damage is radiant. You have proficiency in the Intimidation skill. Your unarmed strikes deal 1d4 bludgeoning damage. You can't discern color in darkness, only shades of gray. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your base walking speed is the same as the base walking speed of your former race, typically 30 feet. Your size is Small or Medium, depending on your former race. However, if the will of the deceased person is strong enough, they can retain their previous alignment and strike down the one who raised them. Zombies tend towards the neutral evil alignment of their masters. Zombies do not 'age', however their bodies usually decay beyond use towards the end of their former race's lifespan. Your Constitution score increases by 2 and your Strength score increases by 1. "Maybe unliving in your case" he mutters to himself. "Welcome back to the land of the living!" he announces grandly. A skinny lad in black robes stands nearby. Its still there poking out of your ribcage with rotting bits of your heart attached. What's the captain's name again?! Why are you still in the field? Then you look down all to quickly you remember the spear. What happened? You remember a field, and people fighting. Everything's a little foggy and nothing seems to function right. Zombies have the same names as they did when they were alive, although some take a new name that's easier to remember or somehow symbolic of their nature. Instead, they prefer solitude, or a party of non-judgmental individuals. They usually try to avoid large, civilised areas, as people usually attack them on sight. Zombies have no particular history of their own, they were not born, they were created. A zombie might was ashore or rise from a marsh, swollen and reeking after weeks in the water. The muddy cadaver of a peasant could claw its way from the ground, riddled with maggots and worms. Dead warriors might rise from a battlefield, eviscerated and bloated after days in the sun. However, the magic that creates them often takes time to run its course. ![]() Zombies appear as they did in life, showing the wounds that killed then. ![]() They then raised you again to life, but as something different. You once lived a great life, until someone ended that for you.
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