2 shots on a normal Heavy will leave him with about 20-50 health left, easy enough to take care of with a single shot. Mini-crit pellets do 8-14 each, resulting in a maximum of 140 damage per shot at close range, enough to kill all 125 health classes in a single shot. Also, it cannot deal random critical hits and has a 34% smaller clip size, so it holds 4 shots, forcing the player to aim carefully along with the less accuracy. However, as a downside it is 20% less accurate, so if it mini-critted outside of short range it wouldn't do much damage anyway. Short guide by Clockwork, one of the best scouts in the game. Of course, if you can reliably hit targets at full speed, then do so, but you should decide when to shoot, not the game. The "back" range is the same as a Backstab, 180 degrees. I only shoot when I am ready, the minimal amount of time saved by holding does not compensate for my decreased accuracy. This scattergun, as the name suggests, mini-crits the targets when shooting them in the back at close range only. The scattergun outpowers the Backscatter for direct combat, while the backscatter allows for scout to dish out more damage from flanking. The Back Scatter was contributed to the Steam Workshop under the name "The 3lb Trigger". It is a short, slightly-modified lever-action shotgun with a wooden handle, a single barrel, and a small dual shell drum. Realize that you cant reliably meatshot unless youre at close range (almost melee range). Wait to shoot until your aim is very close. That being said, there are a few ways to deal with it. the reason shortstop in the right hands is gud is beacuse 1 the higher dps is cause it's clip is reloaded al at once making for a way faster reload alowing for more mistakes and second it has tighet spread a un mentoind stat on the shortstop is that it's more acurate this is why it can do more dps cause more hits and more bullets leave the gun. This is an expected behavior of the scattergun. However, it fires approximately 40 faster, is 40 more accurate and deals twice. Compared to the Scattergun, the Shortstop has two fewer shots loaded, fires 60 fewer pellets per shot, and does not possess the increased damage ramp-up of the Scout's other primary weapons. If you want a summary of TF2s balancing history since launch, see. It is a four-barreled derringer -style peppergun fitted with pearl grips. For the sake of saving time, Ill compare the current TF2 to Team Fortress Classic. Everything in TFC has far much mobility, yet the majority of weapons deal far less damage, whilst characters tend to have higher life. The Back Scatter is a community-created primary weapon for the Scout. In this case, youll deal a pathetic amount of damage. Scout and Demo in TFC have far less offensive capability.
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